Tuesday, November 29, 2011

PlayStation Vita review

There’s no denying that all eyes are on the Sony PlayStation Vita at present. Most look on with eager anticipation, but some are more cynical. While it managed to shift over 70 million units worldwide, there’s a common, if not entirely founded belief that its forebear, the PSP, was a flop. Its proprietary game discs, UMDs, were as welcome as WMDs, and as soon as the smartphone became more widespread, offering cheaper and plentiful gaming alternatives, many labelled it an expensive also-ran.

 Even the latest of Nintendo’s portable devices, the 3DS, has been less spectacularly received both critically and publicly than its predecessors. And this has led many analysts and manufacturers to believe that dedicated handheld games consoles, in an age of 10-inch tablets and app stores with millions of games available from69p, has had its day.


They are idiots. They haven’t seen the PS Vita, clearly.
The problem with touchscreen tablets and smartphones is that they are exactly that: touchscreen. While they are great for casual gaming, offering a perfect control system to manipulate birds and cartoon catapults, they are next to useless with fast speed action games. Angry Birds and Cut The Rope? Fine. Virtua Tennis? You’re having a laugh.

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